Special abilities

Some robots have special abilities which can provide you with a significant advantage during the battle.

There are currently 6 unique robot special abilities in the game:


    •  Jump

      This ability allows the robot to jump and reduce distance to the target, dodge enemy fire and take higher sniping posts to deal fire from above.

    • Robots capable of Jump: Cossack, Rogatka, Griffin.


    •  Stealth

      Stealth ability allows the robot to disappear from enemy radars making it almost invincible for a short amount of time.

      Robots capable of Stealth: Stalker.


    •  Rush

      Temporarily increases robot moving speed allowing it to reach a position rapidly, break enemy lines or leave the firing area.

      Robots capable of Rush: CarnageLancelot.


    •  Assault Mode

      Assault Mode is a unique special ability of Rhino. While in assault mode, Rhino gains protection from built-in shields and loses ability to turn and fire medium weapons. In exchange, his movespeed is increased by half allowing it to break through enemy lines and force enemies into close combat.


    • Sentry

      Sentry Mode is a unique special ability of Fujin. Upon activating the Sentry ability, Fujin elevates his tower, gaining strategic advantage as well as protection from his built-in energy shield. While in this mode, Fujin is unable to move but is still able to turn around and fire.


    • Bastion

      Bastion Mode is a unique special ability of Raijin. Upon activating the Bastion ability, Raijin elevates his tower, gaining strategic advantage as well as protection from his built-in shields. While in this mode, Raijin is unable to move but is still able to turn around and fire.


    •  Phalanx Mode

      When using Phalanx Mode ability, robot moves the shield from the side to the front (or vice versa, depending on its initial position). While robot is shielded from frontal attacks, its movement speed is lowered (-20%).

    • Robots capable of Phalanx Mode: GarethGalahad.

    •  Quick Draw

      Quick Draw ability, holstering robot's current active weapons and drawing the holstered ones in their stead, just like the gunslingers of old. Quick Draw can be used to effectively combine 4 identical weapons into a deadly burst or to switch burst weapons for sustained fire weapons after unloading them onto the enemy.

    • Robots capable of Quick Draw: Jesse, Doc, Butch.

    •  Dash

      Make a quick leap in a chosen direction consuming one ability charge.

    • Robots capable of Dash: Kumiho, Haechi, Bulgasari.

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